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Duplicate
Votes
0
Found in
2021.2.11f1
Issue ID
1405321
Regression
No
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2
Note: Batching works fine for 2022.1 and 2022.2
Repro steps:
- Open attached project
- In Sprite Editor window, observe Axe_A has different secondary texture order than rest of weapon sprites
- Open SampleScene, enter playmode
- Open Frame Debugger, observe textures are referencing sprite atlas
- Observe 2-3 draw calls with Axe_A not being batched with rest of the sprites even if they are atlased
Expected result: Sprites are all batched together regardless of secondary texture order when included in Sprite Atlas
Actual result: Sprites are not batched together due to secondary texture order even when included in Sprite Atlas
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Resolution Note:
Closed as a duplicate of:
https://issuetracker.unity3d.com/issues/2d-sprite-mismatch-in-secondary-texture-order-for-sprites-in-scene-causes-draw-batching-to-break
Backport created targeting 2021.2 to track fix for this issue