Search Issue Tracker
Active
Votes
0
Found in
2019.4
2020.3
2020.3.27f1
2021.2
2022.1
2022.2
Issue ID
1402187
Regression
No
NavMesh path is not taking the direct path when using "width > 0" NavMesh links
How to reproduce:
1. Open the attached “OG NavMesh Test.zip” project
2. Open the “SampleScene” Scene
3. Select the GameObject "Agent"
4. Slowly move it in the z-axis from one edge of the NavMesh to another
Expected result: There is always a straight direct path provided to the target
Actual result: The path is snapping to the start/end of the connection center point making it not the most direct path
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment