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URP Decal Projector becomes cropped when Post Processing is disabled
How to reproduce: Open the attached project "Decal projector cropped when postprocesing is disabled.zip" Expected results: URP Deca... Read more
XR head tracking lost when lost focus with action-based TrackedPoseDrive...
-Background: MSFT reported to XR team that with new action-based Tracked pose driver, Camera becomes head-locked when 2D overlay app... Read more
[2D] Multi-selecting more than 1 PSB file launches PSD Importer Inspecto...
There's a bug that is preventing users to use the PSD Importer Inspector properly when more than 1 PSB files are selected. Read more
[HDRP] OnDemand Shadows are Incorrectly Cached
Reproduction steps: 1. Open user-attached project 2. Open the "TestScene" scene in the Scenes folder 3. Enter Play Mode 4. Select "S... Read more
[ARFoundation] Camera request permission window is not shown when app is...
Reproduction steps: 1. Open the attached Unity project "1387507.zip" 2. In the Editor, open the Android Logcat window 3. Go to Build... Read more
Significant increase in load times entering Play Mode when components ha...
How to reproduce: 1. Open the attached project from "1168903_AddrPerformance.zip" 2. Open Scene "Loader" 3. Open the Profiler in Edi... Read more
Visual Script Graph window runs slowly because Object.FindObjectsOfType(...
Sometimes the Visual Script Window runs slowly. Most likely because Object.FindObjectsOfType() is called many times per frame. Read more
Texture is not rendered when Texture Quality is not set to Full Res
Reproduction steps: 1. Open the "SampleScene" Scene in the attached project "CopyTextureTest.zip" 2. Go to Edit > Project Settings >... Read more
InvalidOperationException when setting Entry to None in Asset Table
Repro: 1. Open attached project. 2. Open Asset Table in Table Editor. (Assets/Localization/Tables/TestTable) 3. Click on Edit Table ... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Button - TextMeshPro in the active scene 3. Press Ct... Read more
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