Search Issue Tracker
Fixed in 3.2.0-pre.4
Votes
0
Found in [Package]
2019.4
2020.3
2020.3.28f1
2021.2
2022.1
2022.2
Issue ID
1400391
Regression
No
[Undo] TMP GameObjects remain in the scene after undoing their creation step
Steps to reproduce:
1. Create a new project or open an existing one
2. Create a Button - TextMeshPro in the active scene
3. Press Ctrl+Z or Cmd+Z to undo the GO creation
Expected result: The Button is removed together with any additional GOs that were created, like Canvas and EventSystem
Actual result: Canvas and EventSystem are removed, but the Button stays
Reproducible with: 2019.4.34f1, 2020.3.28f1, 2021.2.10f1, 2022.2.0a3
Notes:
- Doesn't reproduce with Legacy UI GameObjects
- Doesn't reproduce with Text - TextMeshPro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment