Search Issue Tracker
Fixed in 14.0.1
Votes
0
Found in [Package]
14.0.0
Issue ID
1391709
Regression
No
[HDRP] OnDemand Shadows are Incorrectly Cached
Reproduction steps:
1. Open user-attached project
2. Open the "TestScene" scene in the Scenes folder
3. Enter Play Mode
4. Select "Spot Light (1)" GameObject
5. Press "Request Shadow Map Rendering" in the Inspector
Expected result: Shadows appear around "Cube (1)" GameObject
Actual result: Shadows do not appear around "Cube (1)" GameObject
Reproducible with: 12.1.4 (2021.2.11f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.28f1) ("TestScene" Scene does not render correctly)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Information box is pushed up when resizing the Visual Element located in the upper part of UI Document
- Transparent objects cannot receive shadows from Point Light when Rendering Path is set to "Deferred" and there is Spot Light in the Scene
- ScriptUpdater does not work correctly when Chinese(Simplified) language support is enabled and compiler messages are localized
- Crash on VFXValueWrapper::GetTexture when reimporting texture in use by out of bounds VFX
- Crash on RaiseException when watching an Interface Property
Resolution Note (fix version 14.0.1):
Fixed in 2022.2.0a8