Search Issue Tracker
Fixed in 14.0.1
Votes
0
Found in [Package]
14.0.0
Issue ID
1391709
Regression
No
[HDRP] OnDemand Shadows are Incorrectly Cached
Reproduction steps:
1. Open user-attached project
2. Open the "TestScene" scene in the Scenes folder
3. Enter Play Mode
4. Select "Spot Light (1)" GameObject
5. Press "Request Shadow Map Rendering" in the Inspector
Expected result: Shadows appear around "Cube (1)" GameObject
Actual result: Shadows do not appear around "Cube (1)" GameObject
Reproducible with: 12.1.4 (2021.2.11f1), 13.1.5 (2022.1.0b7), 14.0.0 (2022.2.0a4)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.28f1) ("TestScene" Scene does not render correctly)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 14.0.1):
Fixed in 2022.2.0a8