Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.0, 7.1.6
Issue ID
1201696
Regression
No
Render Feature/Pass UI has a field for 'Shader Pass Name' when it actually expects 'Shader Pass LightMode'
How to reproduce:
1. Open the attached project's ("case_1201696-Project.zip") Scene labeled "SampleScene"
2. In Project Window select the "Render" Asset (Assets->CustomRenderer->Render)
3. Change Name of Shader Passes to "B" (Filters->Shader Passes->Name)
Expected result: GameObject is rendered
Actual result: GameObject is not rendered
Reproducible with: 2019.2.15f1 (6.9.0, 6.9.2), 2019.3.0f1, 2020.1.0a15 (7.1.5, 7.1.6)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist), 2018.4.13f1 (Napespace errors are thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 9.0.0):
Fixed in Universal RP 9.0.0-preview.14, Package available in Unity 2020.1.0a23 and above.