Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.0, 7.1.6
Issue ID
1201696
Regression
No
Render Feature/Pass UI has a field for 'Shader Pass Name' when it actually expects 'Shader Pass LightMode'
How to reproduce:
1. Open the attached project's ("case_1201696-Project.zip") Scene labeled "SampleScene"
2. In Project Window select the "Render" Asset (Assets->CustomRenderer->Render)
3. Change Name of Shader Passes to "B" (Filters->Shader Passes->Name)
Expected result: GameObject is rendered
Actual result: GameObject is not rendered
Reproducible with: 2019.2.15f1 (6.9.0, 6.9.2), 2019.3.0f1, 2020.1.0a15 (7.1.5, 7.1.6)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist), 2018.4.13f1 (Napespace errors are thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Editor Window Creator becomes deformed and stretched when the “Enter” key is pressed
- “Assertion failed on expression: 'IsFinite(distanceForSort)’” is spammed in the Console when changing Trail GameObject position to a very high number
- VFX Graph Node documentation icon is pixelated
- Cutout box is covered in a shadow when the object that houses the cutout is casting shadows
- “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets
Resolution Note (fix version 9.0.0):
Fixed in Universal RP 9.0.0-preview.14, Package available in Unity 2020.1.0a23 and above.