Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
6.9.0, 7.1.6
Issue ID
1201696
Regression
No
Render Feature/Pass UI has a field for 'Shader Pass Name' when it actually expects 'Shader Pass LightMode'
How to reproduce:
1. Open the attached project's ("case_1201696-Project.zip") Scene labeled "SampleScene"
2. In Project Window select the "Render" Asset (Assets->CustomRenderer->Render)
3. Change Name of Shader Passes to "B" (Filters->Shader Passes->Name)
Expected result: GameObject is rendered
Actual result: GameObject is not rendered
Reproducible with: 2019.2.15f1 (6.9.0, 6.9.2), 2019.3.0f1, 2020.1.0a15 (7.1.5, 7.1.6)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist), 2018.4.13f1 (Napespace errors are thrown)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
Resolution Note (fix version 9.0.0):
Fixed in Universal RP 9.0.0-preview.14, Package available in Unity 2020.1.0a23 and above.