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Fixed in 9.0.0



Found in [Package]

6.9.0, 7.1.6

Issue ID




Render Feature/Pass UI has a field for 'Shader Pass Name' when it actually expects 'Shader Pass LightMode'

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the attached project's ("") Scene labeled "SampleScene"
2. In Project Window select the "Render" Asset (Assets->CustomRenderer->Render)
3. Change Name of Shader Passes to "B" (Filters->Shader Passes->Name)

Expected result: GameObject is rendered
Actual result: GameObject is not rendered

Reproducible with: 2019.2.15f1 (6.9.0, 6.9.2), 2019.3.0f1, 2020.1.0a15 (7.1.5, 7.1.6)
Couldn't test with: 2017.4.35f1 (Package Manager does not exist), 2018.4.13f1 (Napespace errors are thrown)

  1. Resolution Note (fix version 9.0.0):

    Fixed in Universal RP 9.0.0-preview.14, Package available in Unity 2020.1.0a23 and above.

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