Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.6
Issue ID
1203584
Regression
No
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps:
1. Open a VFX in the VFX window
2. With the VFX window docked, create a new Layout.
3. Resize some windows / change the layout / open another VFX
4. Load the newly created layout from step 2.
5. Observe that the VFX which was opened during step 2 gets restored.
Expected outcome:
- The layout to only save the VFX window position, but not to try to open the actual asset which happened to be open when the layout was created.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Remote Config] PreparePayloadWithConfigType function is looking for camelCase property names, when the JSON objects are using PascalCase naming
- UI Builder Viewport's Tool Gizmo has deadzones
- SpriteShapes are rendered using multiple draw calls when the SRP Batcher determines their nodes are incompatible in a specific project
- UI Toolkit Debugger "Pick Element" selects Scene view panel when trying to select a world space UI element in the Scene view
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
Resolution Note:
This behaviour is because we want to keep the asset open on a domain reload. The Animator window shows the same behaviour.