Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.1.6
Issue ID
1203584
Regression
No
[Layout] Unity Layouts save a reference to the currently opened VFX.
Repro steps:
1. Open a VFX in the VFX window
2. With the VFX window docked, create a new Layout.
3. Resize some windows / change the layout / open another VFX
4. Load the newly created layout from step 2.
5. Observe that the VFX which was opened during step 2 gets restored.
Expected outcome:
- The layout to only save the VFX window position, but not to try to open the actual asset which happened to be open when the layout was created.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note:
This behaviour is because we want to keep the asset open on a domain reload. The Animator window shows the same behaviour.