Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.1.5
Issue ID
1199938
Regression
No
Changing Light's Type changes unit of measurement but keeps the same Intensity value
Reproduction steps:
1. Create a new HDRP Template project
2. Create empty GameObject and attach a Light Component to it
3. Change Light Intensity unit of measurement to EV 100
4. Change Light Type from Point to Spot
Expected result: Intensity value will be converted from EV 100 to Lumen since the unit of measurement was changed to Lumen automatically
Actual result: unit of measurement gets changed from EV 100 to Lumen but Intensity value stays the same
Reproducible with: HDRP 0.1.21 (2018.4.1f1), HDRP 4.10.0 (2018.4.13f1), HDRP 6.9.2 (2019.2.13f1), HDRP 7.1.5 (2019.3.0b12, 2020.1.0a14)
Note: this works when changing Light Type not only from Point to Spot but also many other variations (Point -> Directional, Area -> Spot, etc.) but you need to choose a unit of measurement for Intensity that is not the default for the Type you are changing to
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment