Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
7.1.5
Issue ID
1199938
Regression
No
Changing Light's Type changes unit of measurement but keeps the same Intensity value
Reproduction steps:
1. Create a new HDRP Template project
2. Create empty GameObject and attach a Light Component to it
3. Change Light Intensity unit of measurement to EV 100
4. Change Light Type from Point to Spot
Expected result: Intensity value will be converted from EV 100 to Lumen since the unit of measurement was changed to Lumen automatically
Actual result: unit of measurement gets changed from EV 100 to Lumen but Intensity value stays the same
Reproducible with: HDRP 0.1.21 (2018.4.1f1), HDRP 4.10.0 (2018.4.13f1), HDRP 6.9.2 (2019.2.13f1), HDRP 7.1.5 (2019.3.0b12, 2020.1.0a14)
Note: this works when changing Light Type not only from Point to Spot but also many other variations (Point -> Directional, Area -> Spot, etc.) but you need to choose a unit of measurement for Intensity that is not the default for the Type you are changing to
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment