Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.2
2019.2.4f1
2020.1
Issue ID
1198419
Regression
No
[CustomEditor] DragPerform event does not fire when Unity Editor is not displayed on the primary monitor fully
To reproduce:
1) Open the attached project
2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser
3) Make sure Unity is fully in the primary monitor
4) Drag and drop one of the objects in the custom window into Scene View
Expected: The object is placed in the scene
5) Move the Unity to another monitor (technically even being partially in secondary monitor reproduces this, but it is a bit finicky. Being solely in secondary monitor always reproduces this)
6) Drag and drop one of the objects in the custom window into Scene View
Actual: The object is not placed in the scene
Reproduced in 2019.2.0a1, 2020.1.0a12
Couldn't test 2018.4 and older due to script errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- Fullscreen blit is not working when Render Graph is enabled
- EditorUserBuildSettings is corrupted when changing Editor version of the project
- TextMeshPro dynamic font does not render when the Game View resolution is small and set to Low Resolution Aspect Ratios
Resolution Note (2020.1.X):
Issue would be making some changes in the user project