Search Issue Tracker
Won't Fix
Votes
1
Found in
2019.2
2019.2.4f1
2020.1
Issue ID
1198419
Regression
No
[CustomEditor] DragPerform event does not fire when Unity Editor is not displayed on the primary monitor fully
To reproduce:
1) Open the attached project
2) In top menu bar, open CUSTOM_NAME (Edits below) ->PropBrowser->Browser
3) Make sure Unity is fully in the primary monitor
4) Drag and drop one of the objects in the custom window into Scene View
Expected: The object is placed in the scene
5) Move the Unity to another monitor (technically even being partially in secondary monitor reproduces this, but it is a bit finicky. Being solely in secondary monitor always reproduces this)
6) Drag and drop one of the objects in the custom window into Scene View
Actual: The object is not placed in the scene
Reproduced in 2019.2.0a1, 2020.1.0a12
Couldn't test 2018.4 and older due to script errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (2020.1.X):
Issue would be making some changes in the user project