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Fixed in 4.3.0-preview.2
Votes
0
Found in [Package]
4.0.0
Issue ID
1198568
Regression
Yes
Prefab overrides are not applied to Probuilder created objects
Prefab overrides are not being applied to nested prefabs created using Probuilder. I've tried unpacking completely then creating a new prefab, but the override references still remain. On macOS, the project will crash when the override dropdown is clicked (2019.3.0b10). Crash log attached below.
Steps to reproduce
- Open the attached project (2019.3)
- Open the MainMenu scene.
- Select the Stadium 2019.3 game object
- In the inspector select the override drop down and try to apply overrides.
Notice issue >> Overrides are not applied. macOS Crashes when overrides button is pressed.
Expected: Stadium prefab geometry should have stand objects added.
Tested broken:
Linux, macOS: 2019.3.0b11, 2019.3.0b10
Package: Probuilder 4.1.0 also tested without the package installed.
Tested
macOS: 2019.2.9f1 (no longer crashes but still unable to apply overrides)
Package: Probuilder 4.1.0, 4.0.0, 4.0.5 also tested without the package installed.
Could be a nested prefab issue. I reached out on the devs channel and got this response from Rune.
It should be marking the MeshFilter component as DontSave, which should make it not show up. I imagine it’s a similar deal.
License type: Pro
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