Search Issue Tracker
By Design
Votes
0
Found in
4.5.1p1
Issue ID
613092
Regression
Yes
Build & Run for windows store apps fails
To reproduce:
1. Create an empty project
2. Build & run for windows store apps - fail
Exception: Failed to build Visual Studio project.
Happens regardless of whether the target is 8.0 or 8.1
This does not happen when doing build.
This does not happen with 4.3.4f1
Explanation: you need WSA sdk to be able to do this
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
punkouter2
Jun 28, 2017 20:39
Here too. Latest version.
Maisey
Mar 30, 2016 09:35
I can second this.