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Unity crashes on play when hololens is disconnected at StageRoot::GetBou...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. In Player Settings, enable Virtual Reality Support and... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce:1. Open user's attached project2. Go to Window -> Test Runner3. In Test Runner window, press Run All4. Observe Expec... Read more
[Editor] Crash on opening a new project while Unity is running
What happened: The editor crashes on creating the new project while the editor is already running in the background, the crash frequ... Read more
MaterialPropertyBlock is missing SetInt() and GetInt() methods
How to reproduce:1. Open Unity2. Load tester-submitted project3. Open 'PropertyBlockTest.cs' script Expected result: Both material a... Read more
Object flickers to different positions when moving object while Timeline...
To reproduce:1. Open project attached2. In Hierarchy window, select Image game object3. In Timeline window, press record button4. In... Read more
[IL2CPP][Android] SEGFAULT crash when switching scenes with IL2CPP on An...
Steps to reproduce:1) Open the attached project (OC link, 1.2GB) (use command line and '-buildTarget Android' argument when launchin... Read more
Entering a value >100 in Crunch Compressor Quality and hitting Apply rig...
Steps to reproduce:0. Switch platform to Android1. Import the attached image (or any other square image) into a project2. Set Textur... Read more
[iOS11] [VideoPlayer] Video does not resume playing after minimising and...
Reproduction steps:1. Open the attached project.2. Build and run the application to iOS device.3. Minimise the application when the ... Read more
PackedMemorySnapshot: Leading period symbol in Typename
How to reproduce:1. Download and open attached project2. Click Main menu > BugReport > Open TestCode Window3. Click Capture Me... Read more
Scene state gets dirty after baking
Steps for reproduction:1) Download and open the project below2) Open the scene `t1`3) Bake the scene and save it4) Check the scene s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open