Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.4f1
Issue ID
973253
Regression
No
Entering a value >100 in Crunch Compressor Quality and hitting Apply right away temporarily spikes CPU usage
Steps to reproduce:
0. Switch platform to Android
1. Import the attached image (or any other square image) into a project
2. Set Texture Type to Sprite in Import Settings
3. Enable Use Crunch Compression
4. Enter some high value like 4096 in the field next to Compressor Quality
5. Hit Apply without clicking anywhere else
6. Compare the load time to the same action being performed with a number that is within the 0...100 range.
Note: I am attaching a user-submitted video. Testing it out on office computers resulted in a nearly negligible difference.
Expected result: the value doesn't get processed
Actual result: Unity seems to process the value if the user hits Apply while still in the field
Reproduced on: 5.6.4f1, 2017.0, 2018.1.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment