Search Issue Tracker

Fixed in 2017.3.0f3

Votes

0

Found in

2017.2.0f3

2018.1.0a6

Issue ID

973712

Regression

Yes

Unity crashes on play when hololens is disconnected at StageRoot::GetBoundaryGeometry

XR SDK

-

Steps to reproduce:
1. Open the attached project
2. Open the main.unity scene
3. In Player Settings, enable Virtual Reality Support and select Windows Mixed Reality
4. Navigate to Window > Holographic Emulation and select Remote to Device as the Emulation Mode
5. Enter the HoloLens IP address in the Remote Machine field
6. Play the app
7. Observe the crash

Actual Behavior: Unity editor crashes
Expected Behavior: Unity editor should properly play a scene when a devices is disconnected

Reproduced with: 2017.2.0f3 MRTP, 2017.2.0p1 MRTP 4, 2017.2.0p2 MRTP 5, 2017.3.0f1, 2018.1.0a7
Not reproduced with: 2017.1.2p3, 2017.2.0p4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.