Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0f3
2018.1.0a6
Issue ID
973712
Regression
Yes
Unity crashes on play when hololens is disconnected at StageRoot::GetBoundaryGeometry
Steps to reproduce:
1. Open the attached project
2. Open the main.unity scene
3. In Player Settings, enable Virtual Reality Support and select Windows Mixed Reality
4. Navigate to Window > Holographic Emulation and select Remote to Device as the Emulation Mode
5. Enter the HoloLens IP address in the Remote Machine field
6. Play the app
7. Observe the crash
Actual Behavior: Unity editor crashes
Expected Behavior: Unity editor should properly play a scene when a devices is disconnected
Reproduced with: 2017.2.0f3 MRTP, 2017.2.0p1 MRTP 4, 2017.2.0p2 MRTP 5, 2017.3.0f1, 2018.1.0a7
Not reproduced with: 2017.1.2p3, 2017.2.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Hub Module icons wrap poorly when they occupy two rows
- "Add new query block" (+) button has no highlight when navigated with the keyboard
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
Add comment