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Fixed in 2022.1.17f1, 2022.2.0b6, 2023.1.0a3

Under Consideration for 2020.3.X, 2021.3.X

Votes

0

Found in

2020.3.35f1

2021.3.3f1

2022.1.4f1

2022.2.0a16

2023.1.0a1

Issue ID

UUM-2771

Regression

No

Color of baked Lightmaps is incorrect when a Material with Emission is present and "Generate Lightmap UVs" is enabled

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How to reproduce:
1. Open the user-submitted project
2. Open the scene "Scene" (Assets/Scene.unity)
3. In the Project window, select the Asset "Models.blend" (Assets/Models.blend)
4. In the Inspector window, under the "Model" tab, enable "Generate Lightmap UVs" and click "Apply"
5. Wait for the Global Illumination to finish baking and inspect the Scene view window

Expected result: The environment is illuminated by 8 different colors
Actual result: The environment is illuminated by a single yellow color

Reproducible with: 2019.4.35f1, 2020.3.28f1, 2021.2.11f1, 2022.1.0b7, 2022.2.0a4

Notes:
1. Reproducible when the Lightmapper is set to progressive CPU or Progressive GPU. Works as expected when using Enlighten
2. The environment is illuminated by a green color in Unity 2019.4 and 2020.3

  1. Resolution Note (fix version 2023.1.0a3):

    Fixed in 2023.1.0a3

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