Search Issue Tracker

Fixed

Fixed in 2022.1.14f1, 2022.2.0a18, 2023.1.0a1

Votes

0

Found in

2022.1.4f1

2022.2.0a16

2023.1.0a1

Issue ID

UUM-3650

Regression

No

[Android] [Vulkan] Player crashes during shader warmup when using Vulkan API

--

-

How to reproduce:
1. Open the project "1423507.zip"
2. Change to Android platform
3. Build Addressable bundles. From the "Addressables Groups" window use Build > New Build > Stronghold Build Script.
4. Set Addressables in "Use Existing Build" mode from the same window.
5. Build the APK and install it on a device
6. Run the app on the device

Expected results: The app does not crash
Actual result: The app crashes

Reproducible with: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Could not test with: 2019.4.39f1, 2020.3.35f1 (compile errors related to scripts)

Reproducible on:
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Not reproducible on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76

Notes:
- Does not reproduce with OpenGLES 3
- Build and Run might not work on this project, workaround is to build APK and then install on device

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.