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Fixed in 2022.1.14f1, 2022.2.0a18, 2023.1.0a1



Found in




Issue ID




[Android] [Vulkan] Player crashes during shader warmup when using Vulkan API



How to reproduce:
1. Open the project ""
2. Change to Android platform
3. Build Addressable bundles. From the "Addressables Groups" window use Build > New Build > Stronghold Build Script.
4. Set Addressables in "Use Existing Build" mode from the same window.
5. Build the APK and install it on a device
6. Run the app on the device

Expected results: The app does not crash
Actual result: The app crashes

Reproducible with: 2021.3.4f1, 2022.1.4f1, 2022.2.0a16
Could not test with: 2019.4.39f1, 2020.3.35f1 (compile errors related to scripts)

Reproducible on:
VLNQA00225, Qualcomm null (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630

Not reproducible on:
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
N/A, Huawei - (NOH-NX9), Android 10, CPU: NOT FOUND, GPU: Mali-G78
VLNQA00316, Samsung Galaxy Note10 (SM-N970F), Android 9, CPU: Exynos 9 Series 9825, GPU: Mali-G76

- Does not reproduce with OpenGLES 3
- Build and Run might not work on this project, workaround is to build APK and then install on device

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