Search Issue Tracker
Fixed in 2022.3.62f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a11
Votes
3
Found in
6000.0.47f1
6000.1.0b15
6000.2.0a9
Issue ID
UUM-5308
Regression
No
[DX12] Reflection probes are distorted on Xbox when running as UWP
Repro steps:
1. Open attached project;
2. Switch build target to UWP;
3. Make sure graphics API is configured for DirectX 12;
4. Build to UWP;
5. Open generated VS project, change deploy target to remote machine and enter Xbox IP address;
6. Deploy the project;
7. Find the deployed game on Xbox, click view button -> View details -> change "App type" to "Game"
8. Run the game either directly on Xbox or through Visual Studio from your dev machine.
9. Notice reflection probes are all distorted.
Forum thread: https://forum.unity.com/threads/hdri-issues-and-reflections-using-hdrp-uwp-build.1277954
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
JamesArndt
Jul 12, 2024 23:37
Still an issue with Unity 2022.3.36f1, UWP build using URP. Cubemaps applied to reflection probes do not render as expected.