Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1
Votes
0
Found in
2019.4.39f1
2020.3.35f1
2021.2.19f1
Issue ID
UUM-5459
Regression
No
[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no Depth buffer and Dimension is 3D
Reproduction steps:
1. Open the attached “RenderTextureCrash.zip” project
2. Change New Render Texture’s Dimension to 3D
Expected result: Dimension changes to 3D
Actual result: Editor crashes
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Notes:
Reproducible only if any size dimension is >2048
When opening the project with OpenGL, it crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment