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[iOS] Reflecting sparkles on mesh, both GLES & Metal
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device4. Zoom in and move the camera Actual behavior: reflection ... Read more
[WIN] Input is not processed when Game View is not focused
How to reproduce: 1. Open attached project2. Open scene InputTest.unity- Make sure you have a controller attached3. Play the scene4.... Read more
Endless object reference loops in the Profiler
To reproduce:1. Open attached project ("786142.zip")2. Open "Untitled" scene3. Play the scene4. Open Profiler5. Set Memory profiler ... Read more
[NetworkManagerHUD]Selecting prefab with "NetworkManagerHUD" component o...
Steps to reproduce:1. Open attached project and scene named "scene1".2. Navigate to the "Assets" folder through "Project" window and... Read more
[DX9][Regression since 5.2] Texture.Apply on YUY2 texture crashes when u...
Steps to reproduce: 1. Open attached project2. Open scene "Basic"3. Run the sceneUnity crashes Doesn't happen with DX11 Reproduced w... Read more
NullReferenceException when trying to close a custom window no longer pr...
Steps to reproduce : - import the Full Inspector package https://www.assetstore.unity3d.com/en/#!/content/14913- go to Window > F... Read more
Sign in always fails under proxy
1. What happenedUnder network environment using proxy, user can never be able to sign in. 2. How we can reproduce it.start Unity 5.3... Read more
GUI.Toolbar offset in PropertyDrawer in ScrollView
Steps to reproduce:1. Download and open attached project "GUI_Toolbar.zip"2. Make sure Inspector window is small enough to have scro... Read more
[Metal] Artifacts appear on object when cubemap is sampled with shader o...
1. Open attached project2. Build to iOS with Metal3. Plane on the right side will have artifacts Read more
On new org on enabling Multiplayer - it is unable to accept EULA
Reproduces on both Staging and Production I have a few orgs, for one org which I use all the time - everything is ok, but for anothe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used