Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2018.2.7f1
Issue ID
1096058
Regression
No
Editor crashes in CalculateSurfaceArea when using auto-generated UVs
How to reproduce:
1. Open lightbaking-crash.zip
2. Open the Assets/UsdUnitySDK/Examples/ImportMesh/ImportMesh Scene
3. Click on Kitchen_set GameObject
4. Mark as Static, including children
Reproducible with: 2018.1.9f2, 2018.2.16f1, 2018.3.0b9, 2019.1.0a8
Not reproducible with: 2017.4.15f1 and lower because of unsupported features
Expected results: GameObject is made Static
Actual results: Editor crashes
Notes: This only happens when generating UVs for Lightmapping
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
- Inspector window's ObjectFields are not updating correctly
- Linker error when building with the MRTK Graphics Tools package and Managed Stripping Level is set to High
Resolution Note (fix version 2018.3):
The problem lies with the USD exporter that export corrupted meshes.