Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2018.2.7f1
Issue ID
1096058
Regression
No
Editor crashes in CalculateSurfaceArea when using auto-generated UVs
How to reproduce:
1. Open lightbaking-crash.zip
2. Open the Assets/UsdUnitySDK/Examples/ImportMesh/ImportMesh Scene
3. Click on Kitchen_set GameObject
4. Mark as Static, including children
Reproducible with: 2018.1.9f2, 2018.2.16f1, 2018.3.0b9, 2019.1.0a8
Not reproducible with: 2017.4.15f1 and lower because of unsupported features
Expected results: GameObject is made Static
Actual results: Editor crashes
Notes: This only happens when generating UVs for Lightmapping
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
- [Cinemachine] Camera jitters when following a moving object
- [URP] Resetting the Quality section assigns new Quality levels, but removes the RenderPipelineAsset from the field
Resolution Note (fix version 2018.3):
The problem lies with the USD exporter that export corrupted meshes.