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Panels can be dragged under Windows Taskbar when Unity is not fully maxi...
1. Open Unity2. Make sure Unity is not fully maximized3. Undock any panel, drag it around in various combinations with releasing, cl... Read more
NullReferenceException thrown when calling EditorApplication.SaveOpenSce...
Steps to reproduce: 1. Open attached project "970700.zip"2. In the 'Untitled' scene, create a new GameObject in the Hierarchy3. Ente... Read more
Editor crashes when closing 2D Roguelike tutorial project and choosing K...
Reproduction steps1. Start the 2D Roguelike Tutorial from the Learn tab -> Tutorial Projects -> Start2. Open the 2D Roguelike ... Read more
[OSX][Draw Mode] "Screen position out of view frustum" error while expan...
Environment:Unity 2018.1.0a5MacOS 10.12 What happened"Screen position out of view frustum" error while expanding Sprite. Steps to Re... Read more
Editor gets slower when scrolling trough Treeview provided from UnityEdi...
How to reproduce:1. Open user attached project2. Go to "BugReport" --> "Open TestCode window" (Custom menu items)3. Move the "Tes... Read more
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug`2) Open `TestScene` in Scenes folder3) Start baking and observe... Read more
[Vuforia][iOS] "Project file cannot be parsed" error appears when openin...
Note:Check the attached screenshot for explanation and a possible solution. Unable to open Xcode-iOS Project when built using Window... Read more
NullReferenceException in UnityEditor.LightProbeGroupInspector.OnDisable...
Steps to repro: 1. Open attached project;2. Open 't1LightProbeGroup' scene;3. Wait until light baking finishes;4. Open 't1LightProbe... Read more
[Tilemap] Frustum culling is culling large tiles incorrectly
Steps to reproduce:1. Open attached project2. Open "BrokenClipping.unity" scene3. Play the scene4. Notice that visible culling occur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
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