Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a1
Issue ID
988363
Regression
No
[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'HDRenderLoopTest' scene
4. Focus 'Test - Generic Scene' object
5. Zoom in closer to the transparent cuble in the scene view
6. Notice the light on the cube is incorrect (see screenshot)
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment