Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.0a1
Issue ID
988363
Regression
No
[HDRP][Metal] Transparent cube in 'Generic scene' test has pixely artefacts
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'HDRenderLoopTest' scene
4. Focus 'Test - Generic Scene' object
5. Zoom in closer to the transparent cuble in the scene view
6. Notice the light on the cube is incorrect (see screenshot)
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Add comment