Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
988368
Regression
No
[HDRP][Metal] The fog in SkyFogTest doesn't affect the cubes, they are not disappearing as you are going further away
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'SkyFogTest' scene
4. Hit Play
5. Navigate further from the red cubes, they should be disappearing in the fog
6. Notice that the all the cubes are still clearly visible no matter how far you move away (see screenshots)
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light 2D component documentation button leads to a page that does not exist when the documentation button is pressed in the Light 2D component
- [Usability] Context name is difficult to read in Inspector when Editor theme is set to Light
- Offset rendering occurs when drawing a custom ImmediateModeElement
- Graph Inspector and Triangle button icons are poorly visible in Light Editor theme
- Text changes to the Inspector default value when logged multiple times after being set via StringBuilder
Add comment