Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
988368
Regression
No
[HDRP][Metal] The fog in SkyFogTest doesn't affect the cubes, they are not disappearing as you are going further away
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'SkyFogTest' scene
4. Hit Play
5. Navigate further from the red cubes, they should be disappearing in the fog
6. Notice that the all the cubes are still clearly visible no matter how far you move away (see screenshots)
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment