Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a1
Issue ID
988354
Regression
No
[HDRP] Some objects are not properly lit until Directional Light object is focused
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Open 'GammaTest' scene
3. Open Game view or focus one one of the Lit planes, notice how are they too bright
4. Select 'Directional Light' object in hierarchy
5. Notice how both Lit planes are now correctly lit
Notes:
After selecting the Directional Light object, the scene becomes dirty, and if you save it, then after re-opening the planes will be correct. If you don't save the scene, upon re-opening the planes will be incorrectly lit again until selecting DL object.
Same happens on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment