Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a1
Issue ID
988354
Regression
No
[HDRP] Some objects are not properly lit until Directional Light object is focused
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Open 'GammaTest' scene
3. Open Game view or focus one one of the Lit planes, notice how are they too bright
4. Select 'Directional Light' object in hierarchy
5. Notice how both Lit planes are now correctly lit
Notes:
After selecting the Directional Light object, the scene becomes dirty, and if you save it, then after re-opening the planes will be correct. If you don't save the scene, upon re-opening the planes will be incorrectly lit again until selecting DL object.
Same happens on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment