Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
988358
Regression
No
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offset' test doesn't have texture rendered correctly
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'HDRenderLoopTest' scene
4. Focus 'Test - Displacement Mapping With Depth Offset' object
5. Notice that the plane that uses HDRenderPipeline/Lit shader isn't rendered correctly. Also, the intersection between the planes is pixely (see screenshot).
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up
Add comment