Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a1
Issue ID
988358
Regression
No
[HDRP][Metal] One of the planes in 'Displacement Mapping With Depth Offset' test doesn't have texture rendered correctly
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'HDRenderLoopTest' scene
4. Focus 'Test - Displacement Mapping With Depth Offset' object
5. Notice that the plane that uses HDRenderPipeline/Lit shader isn't rendered correctly. Also, the intersection between the planes is pixely (see screenshot).
Same happens if you build that scene with Metal graphics API.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment