Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a1
Issue ID
988380
Regression
No
[HDRP] Transparent objects are sort of cut-off at the edges of the window
Steps to reproduce:
1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/ScriptableRenderPipeline)
2. Make sure Metal Support for editor is enabled
3. Open 'TransparencyTest' scene
4. Hit Play
5. Navigate to any of the transparent objects, doesn't matter, issue seen on pretty much all of them
6. Notice the ones near edges of the screen are cut-off (see screenshots)
This is somewhat happening on Windows (DX11) as well, though instead of the camera's background color, the objects just seem less transparent on the edges.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Add comment