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Fixed
Fixed in 6000.0.48f1, 6000.1.0b15, 6000.2.0a9
Votes
1
Found in
2021.3.45f1
2022.3.52f1
6000.0.26f1
6000.1.0a3
6000.2.0a1
Issue ID
UUM-86983
Regression
No
Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
Reproduction steps:
1. Open the attached project “TestTerrainShadow.zip“
2. Open the scene “SampleScene“
3. In Assets Window, go to Settings → PC_RPAsset
4. In the Inspector window, enable “Use Rendering Layers“
5. Alternatively, In the Edit → Project Settings → Graphics, disable the Compatibility Mode (Render Graph Disabled)
6. Observe the result
Expected result: In all combinations of disabling/enabling the “Compatibility Mode (Render Graph Disabled)” and “Use Rendering Layers“ there are no issues
Actual result: Terrain is corrupting and no shadows casted, unless “Compatibility Mode (Render Graph Disabled)” is enabled and “Use Rendering Layers“ disabled
Reproducible in: 2021.3.45f1 (see notes), 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Reproducible on: macOS 14.6.1 (M1 Pro), Windows 11
Not reproducible on: No other environments tested
Notes:
* In 2021.3.45f1, the Render Graph is not present yet, but it seems that the Render Graph may be contributing to the problem where it is available
* Also reproducible in Player
* Not reproducible in an empty project
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Resolution Note (fix version 6000.2.0a9):
Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
Resolution Note (fix version 6000.1.0b15):
Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.
Resolution Note (fix version 6000.0.48f1):
Fixed URP RenderingLayer, point and spot lights, and global illumination features with terrain with greater than 4 terrain layers. Corrected the behavior of the terrain add pass when running in URP deferred. No longer places incorrect data in gbuffers that are meant to hold depth information or bitmasks.