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Won't Fix

Votes

0

Found in

2018.1.8f1

Issue ID

1074484

Regression

No

Breakpoints are ignored in VS Code if you first start debugging in VS Code and then enter Play mode

CodeEditors

-

To reproduce:

1. Open the attached project (CyberSidescrollerRefactored.zip)
2. Open the TestItems scene
3. In VS Code, add a breakpoint on the line 11 in the ItemUseTester
4. Start Debugging in VS Code and Enter Play mode
5. Press Use E-Tank button in the game
6. Observe that the breakpoint wasn't hit
7. Stop debugging and exit Play mode
9. Enter Play mode and then Start Debugging
10. Step 5.
11. Observe that the breakpoint was now hit

Expected: breakpoints aren't ignored no matter in what order the debuggin process and Play mode were started

Reproduced in 2017.3.2f1, 2017.4.10f1, 2018.1.8f1, 2018.1.9f2, 2018.2.6f1, 2018.3.0a10

  1. Resolution Note (2018.3.X):

    This is not a Unity problem, but a problem with the debugger extension for Visual Studio Code.
    The code is maintained here: https://github.com/Unity-Technologies/vscode-unity-debug/
    And the problem has been addressed already.

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