Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2017.2.0b3
Issue ID
937998
Regression
No
Inertia Tensor is not reset when a collider is removed
Steps to reproduce:
1. Open attached project
2. Open scene test.unity
3. Play the scene
- Note the Inertia Tensor values in the top left corner
4. Remove the Collider component from the Cube gameobject using the Inspector
- Note the Inertia Tensor values do not change
- The values do change if the Collider size is modified through the inspector
Expected: After the collider is removed the Inertia Tensor values are reset automatically
Actual: Removing the collider leaves the old Inertia Tensor values
Reproduced on: 2019.3.0a4, 2017.3.0a2, 2017.2.0b5, 2017.1.0p3, 5.6.3f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a16
Resolution Note (fix version 2021.1):
Fixed in 2021.1.8f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.10f1