Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
5.6.1f1
Issue ID
936552
Regression
No
Editor crashes when instantiating the clones of a prefab with a LOD group via a script at Collider::CreateShapeInternal
Steps to reproduce:
1. Open the attached project (OC)
2. Open the Test Environment 2 scene
3. Play the scene
4. Press the "Home" button in Game View
5. Observe the crash
Actual result: Unity crashes
Expected result: Unity should not crash
Note:
Assertion failed on expression: 'lodGroupIndex < 0x7fff' error is thrown before the crash
Reproduced with: 5.5.4p2, 5.6.3f1 , 2017.1.0p3, 2017.2.0b5, 2017.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
ihsan07
Aug 11, 2017 06:51
In my case, editor doesn't crash but it takes about 5 min to instantiate each prefab with a LOD group and then, the error described above is thrown.