Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0f3
Issue ID
932557
Regression
No
Standalone builds running on OpenGl exhibit heavier CPU and GPU usage than on DirectX 11
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Open a hardware monitoring program (e.g HWmonitor or MSI Afterburner)
4. Run the build under OpenGl(project is set to that right now)
5. Observe CPU and GPU usage
6. Run the build under DirectX 11
7. Observe CPU and GPU usage
Expected results: relatively the same usage
Actual results: vastly different usage
Reproduced on 5.5.5f1, 5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
Results on a GTX 970 i7-6700k
OpenGL: GPU usage ~90%, CPU usage ~40%
DirectX: GPU Usage ~75-80%, CPU usage ~15-20%
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment