Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
0
Found in
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1180096
Regression
No
Applying vertex stream layout to a particle system does not work in Prefab Mode
How to reproduce:
1. Open the attached "VertexStreamsPrefab.zip" project
2. In the Project window, open the "Rain" prefab
3. In the Inspector window, scroll down to the material setting and select "Apply to Systems"
Expected results: There are no more errors in the Renderer module of the particle system
Actual results: Clicking the button does not do anything and the Renderer module still has errors
Reproducible with: 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a2
Note: To workaround the issue you can place an instance of the prefab in the Scene, select "Apply to Systems" for that instance and apply the changes to the prefab
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
muwtangolifit
Dec 08, 2020 20:39
photography is no different. So, set a budget and stick to it especially in the first few months so that you are ready to face the challenges and stay committed to your goals.