Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.2.0b1
2019.3.0a10
Issue ID
1179990
Regression
Yes
[GraphicsFormat] [Mac Metal] DefaultFormat.LDR on doesn't work with SetPixel
Steps:
1. Open attached project
2. Open 501_DefaultFormat_WIP scene
3. Hit play
> console prints error: Unsupported GraphicsFormat(14) for SetPixel operations.
Expected and Actual result please see image in comment.
Reproducible on: 2020.1.0a3 (d9a44a327fef), 2019.3.0b2, 2019.3.0a9, 2019.3.0a4, 2019.2.0f1, 2019.2.0b5, 2019.2.0b2, 2019.2.0b1
Not-reproducible on: 2019.2.0a14, 2019.2.0a11
Reproducible on: Mac Metal
Note: Win DX11/DX12/GLCore/Vulkan/Mac GLCore has a different regression, reported in Case 1179921
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment