Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a1
2018.1.0a5
Issue ID
972240
Regression
Yes
[UI] New parameters are incorrectly introduced for directional, spot and point lights
Steps for reproduction:
1) Open Unity (any versions after 2018.1.0a5)
2) Find and select Directional Light in the scene
3) In Inspector, check the parameters of Light component
4) Observe that we introduced width and height parameters from Area Light to all the other light types (even Spot Angle is added to Point light type)
Notes:
- Please check the image below, not much to add
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment