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Collisions between Rigidbodies with Continuous collision detection is br...
The physics engine does not properly handle collision detection in certain cases between "Continuous Dynamic" Rigidbodies and "Kinem... Read more
Focusing on Canvas focuses on child object instead when pivot is in cent...
Steps to reproduce: 1. Create new project2. Switch pivot mode to centered3. Add scroll view component to scene (canvas will get crea... Read more
Short cut keys are not registered in Unity after a modal dialog box popup
Steps to reproduce:1. Download 971524_repro.zip and open "new" scene2. Create two empty objects in the scene3. Drag several sprites ... Read more
Wrong asset selector type in material remapping import settings if mater...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the Inspector window, click on Materials... Read more
[SketchUp] Unity crashes at "GetAnalyticsData" when assigning material t...
To reproduce:1. Open attached Unity project "TestBeta.zip"2. Click on "Untitled" model3. In the inspector window, click on "Material... Read more
Unable to scale timeline
I created a bunch of animation tracks on a point light object, and then attempted to create an activation trackThe track scaled to f... Read more
WebGL player runs out of memory with Webcam texture
The attached project runs out of memory in a WebGL build. Suspicion is the WebcamTexture as nothing else is being used. Build a WebG... Read more
Timeline clips won't play if activation track is present (but doesn't st...
To reproduce: 1.create a new game object and add 1 animation track and 1 activation track2. record a simple animation3. move the act... Read more
[Timeline] NullReferenceException thrown when clicking on an AnimationTr...
[Timeline] NullReferenceException thrown when clicking on an AnimationTrack in Unity To reproduce:1. Create a new project2. Select D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance