Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b11
Issue ID
972243
Regression
No
[Terrain] Artifacts appear on paint-brush while lowering heightmap of terrain
Steps to Repo:
1. Hierarchy > 3D Object > terrain
2. Terrain > raise and lower heightmap > select any brush > raise terrain height
3. Hold shift and click to lower heightmap > observe artifacts on the brush
4. Terrain > Paint smooth height >observe artifacts on the brush
Actual Result:
Artifacts are visible on the brush
Expected Result:
No artifacts are visible on the brush
Frequency:
Always
Environment:
2017.3.0b11
Occurring on windows and Mac
Note:
Once this starts to occur, artifacts on brush are visible when painting /raise/lower, height, texture and smooth on heightmap
Reproducible with:
2018.1.0a6, 2017.3.0b11, 2017.2.f3, 2017.12f1, 5.6.3fc
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #911608