Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
Issue ID
972321
Regression
No
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the Animation Window.
repro:
-open project
-open loco scene
-select Winston GO
-open Animator window and move a node/state in the graph (ex: Blend Tree node).
-without un-selecting Winston, open the Animation Window and scrub the timeline to preview the clip animation.
-now disable the Animation Window Preview button...
bug: character is no longer in a T-Stance in the Scene
expected: character should snap back to the scene pose (T-Stance, in this case)
note1: this bug is not repro if you do not first move a state in the Animator.
note2: this is REALLY bad because it permanently changes the default scene and cannot be un-done.... scene corruption.
note3: this is not a regression since it's been there since at least 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] PointerEventData.pointerId value is incorrect when pressing a finger on the screen
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
Add comment