Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
Issue ID
972321
Regression
No
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the Animation Window.
repro:
-open project
-open loco scene
-select Winston GO
-open Animator window and move a node/state in the graph (ex: Blend Tree node).
-without un-selecting Winston, open the Animation Window and scrub the timeline to preview the clip animation.
-now disable the Animation Window Preview button...
bug: character is no longer in a T-Stance in the Scene
expected: character should snap back to the scene pose (T-Stance, in this case)
note1: this bug is not repro if you do not first move a state in the Animator.
note2: this is REALLY bad because it permanently changes the default scene and cannot be un-done.... scene corruption.
note3: this is not a regression since it's been there since at least 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment