Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
Issue ID
972321
Regression
No
[anim] Animation Window Preview changes default Humanoid pose in Scene
With the below repro steps, the Humanoid pose in the Scene (in this case T-Stance) is changed after previewing an animation in the Animation Window.
repro:
-open project
-open loco scene
-select Winston GO
-open Animator window and move a node/state in the graph (ex: Blend Tree node).
-without un-selecting Winston, open the Animation Window and scrub the timeline to preview the clip animation.
-now disable the Animation Window Preview button...
bug: character is no longer in a T-Stance in the Scene
expected: character should snap back to the scene pose (T-Stance, in this case)
note1: this bug is not repro if you do not first move a state in the Animator.
note2: this is REALLY bad because it permanently changes the default scene and cannot be un-done.... scene corruption.
note3: this is not a regression since it's been there since at least 5.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Add comment