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How to reproduce: 1. Open the attached project "UIBug.zip" 2. Open the "Test" scene 3. Select the square using box select in the Sce... Read more
When going into play mode, a Prefab with the attached MonoBehaviour with an override on the string value for the objectValue will n... Read more
Using an external display on an Apple silicon MacBook Pro laptop causes playmode FPS to drop significantly. Repro: 1) Connect an ex... Read more
Reproduction steps: 1. Open the user's attached project 2. Make sure that Direct3D12 and Linear color space is selected in the Playe... Read more
Reproduction steps: 1. Open user attached project 2. Build and Run the project 3. Open your browsers Developer Console Expected res... Read more
Reproduction steps: 1. Open attached project "internal-tower-defense-2021.2.zip" 2. Open Scene "Main" in Assets/Scene/Main 3. Enter ... Read more
How to reproduce: 1. Create a new project 2. Double click the Play button Expected result: Pressing the Play button disables it unt... Read more
Reproduction steps: 1. Open the "OnWillSaveAssetsCrash" project 2. Open the 'Test' prefab 3. Delete missing nested 'Quad' prefab 4.... Read more
How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more
How to reproduce: 1. Open the user's attached project 2. Go to File -> Build Settings 3. Build the project for the iOS platform (wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy