Search Issue Tracker
Fallback Fonts are still included in build after being removed from Font...
How to reproduce: 1. Open the attached "FontRepro5.5later" project and build it by going to File --> Build settings --> Build 2. Ope... Read more
[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL ...
Reproduction steps: 1. Open project attached (wa_NetworkToHostOrderBug.zip). 2. Build project on WebGL with WebAssembly marked. 3. R... Read more
GUIView::OnInputEvent crash while trying to refocus Unity after trying t...
Steps to reproduce: 1. Open "AcessViolationReproduce.zip" project 2. Select the "mcs.rsp" file 3. Start to press and hold the Enter ... Read more
Processor spikes in "WaitForTargetFPS" when performing work on backgroun...
Steps to reproduce: 1. Download and open the attached project 2. Open the profiler 3. Enter the Play mode 4. Observe profiler Expec... Read more
[Android] 3D objects are not rendered when Disable Depth and Stencil is ...
To reproduce: 1.Download and open "TestVulkan.zip" project. 2.Open Player Settings and set "Disable Depth and Stencil" option to tr... Read more
Null Reference error when Selecting Dependencies of Prefab
Steps to reproduce: 1. Open attached project 2. In asset menu select Prefabs -> UI -> OptionsMenu.prefab 3. Right click -> Select D... Read more
Hierarchy Focus does not function
Steps to reproduce: 1. Open attached project 2. Select any element in the hierarchy 3. Press "F" or double-click to focus 4. Object... Read more
DirectCompute shader generates random lines instead of the cubes on AMD ...
Reproduction steps: 1. Open the attached project; 2. Open the scene "StuxComputeTest"; Actual result: the cubes are generated wrong... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce: 1. Open project 2. Open 'TestScene' 3. Open 'DebugTestScript', set breakpoint to 15th line 4. Start debugging, press '... Read more
Paused VR game steps frames when refocusing the game window
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Drag the game window out of the editor 4. Pause ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel