Search Issue Tracker
Won't Fix
Votes
1
Found in
2017.2.0f3
Issue ID
960431
Regression
No
Scripted shader dependencies are not included when importing Package exported from another Project
How to reproduce:
1. Open attached Unity project "tropical versuch3"
2. Open Assets folder in the Project window
3. Export "mytree2" Prefab with "Include dependencies" enabled
4. Create new Unity project
5. Import exported package
6. Drag Prefab to the Scene
Expected Result: Imported package includes all dependencies of the Prefab when "Include dependencies" is enabled on exporting.
Actual Result: Shaders are not included when imported to the new Project when "Include dependencies" is enabled on exporting.
Reproducible with: 2018.1.0a1, 2017.3.0b5, 2017.2.0f3, 2017.1.2.p2, 5.6.4p1.
Comments (1)
-
Giezu
Dec 21, 2017 11:11
Same on 2017.2.0f3, scenes exported with depedencies to package doesn't include hlsl shaders #include'd in .shader files.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.1.X):
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team