Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
5
Found in
2017.2.0f3
Issue ID
960527
Regression
Yes
Particles are emitted when the object is not moving even though the particles system is set to emit with Rate Over Distance
The issue happens only when the rigidbody has Freeze Rotation on the Z axis set to true and the parent object of Particle System object is moved. If the Particle System itself is moved, everything works as expected.
To reproduce:
1. Open the project, attached by the user (New Unity Project.zip)
2. Open the "Scene1" scene
3. Enter Play mode
4. Move the cube with A and D, and then stop
5. Observe how particles are still being emitted
Expected: the Particle System doesn't emit when the object is not moving
Reproduced in 2017.2.0b1, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1
Did not reproduce in 5.6.4p1, 2017.1.2p2, 2017.2.0a4
Regression introduced in 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment