Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
5
Found in
2017.2.0f3
Issue ID
960527
Regression
Yes
Particles are emitted when the object is not moving even though the particles system is set to emit with Rate Over Distance
The issue happens only when the rigidbody has Freeze Rotation on the Z axis set to true and the parent object of Particle System object is moved. If the Particle System itself is moved, everything works as expected.
To reproduce:
1. Open the project, attached by the user (New Unity Project.zip)
2. Open the "Scene1" scene
3. Enter Play mode
4. Move the cube with A and D, and then stop
5. Observe how particles are still being emitted
Expected: the Particle System doesn't emit when the object is not moving
Reproduced in 2017.2.0b1, 2017.2.0f3, 2017.3.0b6, 2018.1.0a1
Did not reproduce in 5.6.4p1, 2017.1.2p2, 2017.2.0a4
Regression introduced in 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Script causes Console error "Reading pixels out of bounds of the current active render texture" when entering the Play mode on a HDRP project
- Adding a git url package shows it in the Unity Registry section of Package Manager
- Mesh Renderer is frozen when there are duplicate Static GameObjects
- ScalableBufferManager.widthScaleFactor always returns 1 when using DirectX 11
- [iOS] Camera loses focus when the device is near an object on some iOS devices
Add comment