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Editor crashes when using get() and set() accessors in MonoBehaviour script
To reproduce:1. Open repro project2. Play scene Expected: scene will playActual: editor crashes Reproduced on: 5.4.4p3, 5.5.0a6, 5.5... Read more
UI GameObject sometimes can't be moved when pivot is moved from center
Reproduction steps:1. Open the attached project “RectNotMove”2. Select the Recttool by clicking on the button in Scene view or press... Read more
[Mac] Cannot build Mac Standalone Player due to errors when scripting ba...
How to reproduce:1. Create a new Unity project2. Set scripting backend to IL2CPP in Player Settings3. Build for Mac Standalone Expec... Read more
Script debugging causes iOS build to fail on Windows with Mono2x.
Cross compilation job Assembly-CSharp-firstpass.dll failed is the error message user will get while trying to build for iOS on windo... Read more
[HDRP] Water displacement fades when camera move far in worldspace.
Open any HDRP project Add a water surface (ocean) Move the scene or game camera far Actual result : The displacement slowly fades, i... Read more
ArgumentOutOfRange exception is thrown when attempting to multi-select A...
How to reproduce:1. Create a new Unity project2. Create an Audio Mixer and open it in the Audio Mixer window3. Create a second Audio... Read more
Texture importer assigns wrong texture compression formats to lightmap t...
Steps to reproduce: 1. Download and open the attached project2. Open the SampleScene3. Make sure that Auto Generate is disabled4. Ba... Read more
Assets first placed in StreamingAssets and then moved to Resources need...
How to reproduce:1. Open the project2. Open TextAssetBug scene3. Drag file from StreamingAssets to Resources4 Try to move dragged fi... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...
Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more
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