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0
votes
Not Reproducible

InputSystem.EnhancedTouch is not being registered

Input

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Nov 04, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.0f1, 2022.1

Reproduction steps:1. Download and open the attached "BeatGear.zip"2. Build and deploy the project to iOS3. In the application, pres... Read more

0
votes
Fixed

[Linux editor] ForceCrash(ForcedCrashCategory.Abort) not being caught by...

Linux

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Aug 24, 2018

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Version/s: 2018.3.0a10

-e: see title, crash reporter is not opening. it does so for all the other categories (AccessViolation, FatalError and PureVirtualFu... Read more

0
votes
Fixed

[HDRP][Android] HDRP tries to build Android Player using Metal graphics API

Package: Scriptable Render Pipeline HD

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Jan 29, 2020

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Version/s: 4.10.0

How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more

0
votes
Duplicate

[Android] Build crashes shortly after startup jstring has wrong type: an...

Android

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Jul 15, 2016

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Version/s: 5.4.0f1

Reproduction steps--------------------------1) Open user's project2) Build and run on a device--- App will crash shortly after start... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Not Reproducible

CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'

UI

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Jun 13, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Open the profiler5. Observe the CanvasScal... Read more

1
votes
Fixed

[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping

Package: Scriptable BuildPipeline

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Jan 15, 2019

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Version/s: 2017.4.17f1

Steps to reproduce:1) Open attached project2) Switch to Android platform3) In menu bar Build > AssetBundlesWithHash4) Build > ... Read more

0
votes
Fixed

Unity Editor crashes when opening VFX Graph or dragging VFX Asset into t...

Package: Visual Effect Graph

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Mar 27, 2020

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Version/s: 7.1.1

How to reproduce:1. Open the user's attached project2. In the Project Window, locate the "Earth" VFX (Assets->VFX)3. Double-Click... Read more

5
votes
Fixed

Instantiated Camera prefabs have OnRenderImage called twice per update

Camera

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Jul 15, 2016

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Version/s: 5.4.0f1

Instantiated Game Objects that contain Cameras and use Post Effects have OnRenderImage called twice. This is especially bad in VR, w... Read more

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