Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765346
Regression
No
[Shuriken][Collision] "Planes" collision mode keeps displaying the collision plane even after module is switched to "world"
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transform to it is still assigned.
Repro steps:
1. Open PlaneCollision scene from attached project.
2. Select the Particle System and enable the Collision module.
3. Make sure it's set on "Planes" and assign any Transform to it.
4. Change Visualization to grid and back to solid to preview the plane.
5. Rotate the view around the scene until you see the collision plane.
6. Now switch the Collision module to use "World" instead of "Plane".
7. Observe how the collision plane is still visible.
Expected outcome: collision plane to not be visible when using world collisions.
Notes:
- tested for regression in 5.3.1f1 and issue is still present
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MultiColumnTreeView does not auto-expand foldouts when autoExpand is set to "true"
- Animation does not control the property of the Gameobject when the keyframe and initial value are the same
- Decal Technique set to Automatic prefers the DBuffer option when using OpenGL
- Brush Size in the Inspector window does not update when the Brush Size in Scene View is changed
- "ArgumentOutOfRangeException" errors are thrown every time a keyboard key is pressed when renaming a component in UI Builder with a symbol and changing the name after label attribute warning
Add comment