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Multiple Enum Flags not rendering correctly in the Editor when custom Pr...
How to reproduce: Open the “EnumFlagDrawerBug.zip” project Open the “SampleScene“ Select The “Bug Demo“ GameObject Change the flag o... Read more
Animator Enum Properties get set to 0 instead of the value specified in ...
Reproduction steps:1. Open the user-attached "AnimatorEnumDefaultValue.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. S... Read more
EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown i...
How to reproduce:1. Open the attached project "first 3d.zip"2. Enter Play Mode3. Click the middle mouse button in the Game view wind... Read more
Particle System emission delays between particle generations when playin...
Reproduction steps:1. Open the attached "2022particle.zip" project2. Open the "239399_Scene" Scene3. Click on the "Tamana" GameObjec... Read more
“ArgumentOutOfRangeException” error appears when inserting a double char...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Enter Play Mode3. Focus on the “Text Field” Text Field4. On ... Read more
[URP][NRP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't...
When calling RenderPipeline.SubmitRenderRequest with Native Render Pass enabled on the renderer, there's errors in the console due t... Read more
[2023.2] HDRP Asset Settings Helper throws a NullReferenceException
How to reproduce: Open the attached project named WaterSampleProject Open Glacier Scene located in Samples/High Definition RP/16.0.4... Read more
Logs only get written to Player.log when using WriteTo.StdOut
Reproduction steps:1. Open the attached “test” project2. Click File > Build Settings… > Build3. Open the built Player director... Read more
[TMP Backport] Cursor gets placed on the right side of the InputField wh...
How to reproduce:1. Open the user’s attached “TMPBrokenInput.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Pl... Read more
Using both RTHandle and Dynamic Resolution outputs ArgumentNullException...
When Dynamic Resolution is enabled in a scene where RTHandle is used, ArgumentNullException is output and app crashes after a while.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved