Search Issue Tracker
Fixed
Votes
0
Found in
2021.2.0b16
Issue ID
1375176
Regression
Yes
[WebGL] Memory access exception when running Build
Reproduction steps:
1. Open user-submitted project
2. Unzip user-submitted folder "tryoncore.zip"
3. Open "manifest.json" found in project folder --> Packages
4. Change the location of io.looc.tryon.core local package to the location of the unzipped folder
5. Build and Run the project (File -> Build and run)
Expected result: Build runs without errors
Actual result: Build throws a Runtime error
Reproducible with: 2021.2.0b16
Not reproducible with: 2021.2.0b15, 2021.2.0b17, 2021.2.4f1, 2022.1.0a15
Could not test with: 2019.4.33f1 (Compilation Errors: error CS1024: Preprocessor directive expected), 2020.3.23f1, 2021.1.28f1 (Compilation Error: 'BuildReport' does not contain a definition for 'GetFiles)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
Fixed in 2021.2.0b17