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[Universal RP] Scene brightness changes as the camera moves
How to reproduce: 1. Open the user's attached "Proiect2D (1).zip" project 2. Open "SampleScene" Scene 3. Enter the Play mode 4. Pres... Read more
Rendering using HDR Output with GraphicsSettings HDR disabled caused inc...
GraphicsSettings HDR support is enabled by default on most platforms (except mobile). If it is disabled but HDR output (PlayerSettin... Read more
[WebGL] cannot run project in Chrome via a file:// path using --allow-fi...
From: https://bugs.chromium.org/p/chromium/issues/detail?id=1247401 Steps: (1) Extract Build folder from attached ZIP (other files/... Read more
[Addressables] Static objects do not cast shadows when Light Mode is set...
How to reproduce: 1. Open the user's attached project "SceneLosesShadowmask.zip" 2. Go to Window > Asset Management > Addressables >... Read more
[Light Anchor] Pivot drift when using high distances
When using a very high "Distance" value beyond 10.000 units, the pivot used for the anchor will start to translate, and the light wi... Read more
Volumetric Fog weird effect
A weird effect appears in the volumetric fog during a zoom in/out. Look at the joined Gif Read more
[Window][Vulkan][URP] "redefinition of SafePositivePow_half" error in Co...
Reproduction steps: 1. Open the user's attached project "SkyboxCull.zip" 2. Open Assets > Scenes > "SampleScene" 3. Go to Assets > M... Read more
Substance asset materials lose their color, emission, and transparency d...
How to reproduce: 1. Open the attached project "Substance.zip" 2. Open Assets/ReproFiles/data/Assets/Sinespace_Temp/GameObject.unity... Read more
Crash when quickly duplicating prefab with Behaviour Brick attached and ...
How to reproduce: 1. Open user attached project "MyFirstGame.zip" 2. Go into Assets -> LEGO -> Scenes 3. Open the "Microgame - Cann... Read more
"Opening file" error appears when stoping recording if Path is "Assets F...
How to reproduce: 1. Open the attached project "OneDiagonal2.zip" 2. Open the Recorder (Window>General>Recorder>Recorder Window) 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files