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Won't Fix
Votes
0
Found in [Package]
1.6.0-pre.1
Issue ID
TB-6
Regression
No
The Timeline window is continually repainted after stopping the PlayableDirector from a Script
How to reproduce:
1. Open the user's attached project
2. Enable the Internal mode
3. Open 'SampleScene'
4. In the Hierarchy select 'GameObject'
5. In the Timeline window press the Play button
6. Observe the redraw indicator located in the left upper corner of the Timeline window
Expected result: The redraw indicator of the Timeline window flashes once
Actual result: The redraw indicator of the Timeline window continually flashes
Reproducible with: 2018.4.32f1, Timeline 1.5.0-preview.5 (2019.4.22f1, 2020.2.7f1, 2020.3.0f1),1.6.0-pre.1 (2019.4.22f1, 2020.2.7f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a8)
Notes:
- Internal mode can be enabled/disabled by opening Help > About Unity and typing 'internal'
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation