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0
votes
Duplicate

[Regression] Loading a scene that contains a ParticleSystem from an Asse...

Asset Bundles

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Feb 14, 2017

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Version/s: 5.6.0b7

How to reproduce: 1. Open user attached project 2. Open scene 'Boot' 3. Enter playmode and click the button labeled 'Load Broken' E... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

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Jan 16, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more

0
votes
Fixed

[macOS] Player view is rendered black when 'Virtual Reality Supported' i...

VR

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Feb 01, 2017

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Version/s: 5.5.0p4

When VR support is enabled, the app is rendered black on macOS. Steps to reproduce: 1) Create a new project. 2) Check Player Settin... Read more

0
votes
Not Reproducible

[Android] WaitForTargetFPS doesn't show up in profiler when multithrea...

Profiling

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Jan 31, 2017

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Version/s: 5.5.0f3

How to reproduce: 1. Open the attached project "FPSTestProject.zip" 2. Disable multithreaded rendering in Android Player Settings 3.... Read more

0
votes
Fixed

[Linux Editor] Renaming exposed parameter of AudioMixer fails with "Begi...

Linux

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Dec 06, 2016

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Version/s: 5.5.0xf3

When renaming an exposed parameter of Audio Mixer, renaming it fails and errors appear in the console. Steps to reproduce: 1) Open ... Read more

0
votes
Fixed

[CullingMask][Deferred] Directional light on Standard shader ignores cul...

Shadows/Lights

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Feb 10, 2017

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Version/s: 5.5.1p3

To reproduce: 1. Open attached project; 2. Open Scene "Test"; 3. Notice that TestLayerObjects with Opaque and Cutout ignores culling... Read more

0
votes
Won't Fix

Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR

XR SDK

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Download and open the attached project 2. Build for Standalone 3. Start Task Manager 4. Start the build 5. Pr... Read more

1
votes
By Design

Lightmapped static objects can't be moved in scene view while Play mode ...

Progressive Lightmapper

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Jan 31, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project; 2. Open the scene movelightmapobject; 3. Press play and try to move cube in Scene View. ( Yo... Read more

0
votes
Postponed

[Scene View][Realtime GI] Inconsistent Behaviour with Scene Visualizatio...

Progressive Lightmapper

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Feb 14, 2017

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Version/s: 5.6.0b8

There are inconsistent behaviours with different scene visualization modes when auto mode is disabled. In UV Charts and Albedo scene... Read more

0
votes
Duplicate

[VR]Only 1 eye is active is splitting view into 2 cameras

VR

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Feb 15, 2017

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Version/s:

Steps to reproduce: 1. Create a new project 2. Turn on VR in Player settings 3. Create 2 cameras 4. Set one to Left eye 5. Set one t... Read more

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