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Object::GetInstanceID crash caused by the profiler when no active camera...
Steps to reproduce: 1. Open "DataApp.zip" project 2. Add all scenes to the Build Settings 3. Load "DemoMain" scene 4. Enter playmode... Read more
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce: 1. Open the project from vrbowlinggame.zip 2. Go to Player Settings... 3. In Other settings deselect "Auto Graph... Read more
rootTransform != NULL assert followed by a crash when undoing/redoing
Steps to reproduce: 1. Create new scene and add cube 2. Add Rigidbody 3. Drag cube to make a prefab 4. Remove Rigidbody from prefab... Read more
[Linux] High resolution options are not displayed in Linux player prefer...
When display is rotated by 90 degrees (becomes vertical), high resolution options are not displayed on 4K monitors. Steps to reprod... Read more
[MacBootstrapper] License file is not fully shown in Download Assistant
To repro: 1. Run DA on Mac. 2. Proceed to License. 3. Try to scroll the license file (or print and preview it). Actual result: ... Read more
[WinBootstrapper] UI issues with loading progress bar
Progress bars are shown on loading of license and components in DA, and UI looks broken (see screenshots below). To repro: 1. Run D... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps: 1) Open user's attached project 2) Select 'astcTest' asset 3) Make sure that (in import settings): -- Format (i... Read more
Mesh compression stores incorrect custom data in uv channels when using ...
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce: ... Read more
[VR/Regression]Vive controllers are not activated and do not function in...
Steps to reproduce: 1. Download and open the attached project on a machine with HTC Vive 2. Enter the Play mode with vive controller... Read more
[WP] Player crashes on creating a texture
Reproduction steps: 1. Open the attached project 2. Build for UWP 3. Deploy to Windows Phone 10 4. Player will crash in a while with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type